Navigation
API > API/Plugins > API/Plugins/AudioWidgets
A simple slate that renders slider in single material and modifies the material on value change.
| Name | SAudioMaterialSlider |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioWidgets/Source/AudioWidgets/Public/AudioMaterialSlate/SAudioMaterialSlider.h |
| Include Path | #include "AudioMaterialSlate/SAudioMaterialSlider.h" |
Syntax
class SAudioMaterialSlider : public SLeafWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SLeafWidget → SAudioMaterialSlider
- FSlateControlledConstruction → SWidget → SLeafWidget → SAudioMaterialSlider
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnValueChanged | FOnFloatValueChanged | Holds a delegate that is executed when the slider's value changed. | AudioMaterialSlate/SAudioMaterialSlider.h | |
| OnValueCommitted | FOnFloatValueChanged | Holds a delegate that is executed when the slider's value is committed (mouse capture ends). | AudioMaterialSlate/SAudioMaterialSlider.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioMaterialSliderStyle | const FAudioMaterialSliderStyle * | Holds the style for the Slate. | AudioMaterialSlate/SAudioMaterialSlider.h | |
| bIsFineTune | bool | Whether or not we're in fine-tune mode | AudioMaterialSlate/SAudioMaterialSlider.h | |
| bIsFocusable | TAttribute< bool > | Holds a flag indicating whether slider will be keyboard focusable. | AudioMaterialSlate/SAudioMaterialSlider.h | |
| bLocked | TAttribute< bool > | Holds a flag indicating whether the slider is locked. | AudioMaterialSlate/SAudioMaterialSlider.h | |
| bMouseUsesStep | TAttribute< bool > | Holds a flag indicating whether the slider uses steps when roating on Mouse move. | AudioMaterialSlate/SAudioMaterialSlider.h | |
| CachedCursor | EMouseCursor::Type | Holds the initial cursor in case a custom cursor has been specified, so we can restore it after dragging the slider. | AudioMaterialSlate/SAudioMaterialSlider.h | |
| DesiredSizeOverride | TAttribute< TOptional< FVector2D > > | Optional override for desired size. | AudioMaterialSlate/SAudioMaterialSlider.h | |
| DynamicMaterial | TWeakObjectPtr< UMaterialInstanceDynamic > | Holds the Modifiable Material that represent the slider. | AudioMaterialSlate/SAudioMaterialSlider.h | |
| FineTuneSpeed | TAttribute< float > | Holds the amount to adjust the slider On Mouse move & FineTuning | AudioMaterialSlate/SAudioMaterialSlider.h | |
| MouseDownStartPosition | FVector2D | The position of the mouse when it pushed down and started moving the slider. | AudioMaterialSlate/SAudioMaterialSlider.h | |
| MouseDownValue | float | The value when the mouse was pushed down | AudioMaterialSlate/SAudioMaterialSlider.h | |
| Orientation | EOrientation | Holds the slider's orientation. | AudioMaterialSlate/SAudioMaterialSlider.h | |
| Owner | TWeakObjectPtr< UObject > | Holds the owner of the Slate. | AudioMaterialSlate/SAudioMaterialSlider.h | |
| PixelDelta | int32 | The max pixels to go to min or max value (clamped to 0 or 1) in one drag period | AudioMaterialSlate/SAudioMaterialSlider.h | |
| StepSize | TAttribute< float > | Holds the amount to adjust the value when steps are used | AudioMaterialSlate/SAudioMaterialSlider.h | |
| TuneSpeed | TAttribute< float > | Holds the amount to adjust the slider On Mouse move | AudioMaterialSlate/SAudioMaterialSlider.h | |
| ValueAttribute | TAttribute< float > | Holds the current value. | AudioMaterialSlate/SAudioMaterialSlider.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyNewMaterial() |
Apply new material to be used to render the Slate. | AudioMaterialSlate/SAudioMaterialSlider.h | |
void Construct
(
const FArguments& InArgs |
Construct the widget. | AudioMaterialSlate/SAudioMaterialSlider.h | |
bool IsLocked() |
AudioMaterialSlate/SAudioMaterialSlider.h | ||
virtual int32 OnPaint
(
const FPaintArgs& Args, |
AudioMaterialSlate/SAudioMaterialSlider.h | ||
void SetFineTuneSpeed
(
const float InMouseFineTuneSpeed |
Set the FineTuneSpeed attribute | AudioMaterialSlate/SAudioMaterialSlider.h | |
void SetLocked
(
const bool bInLocked |
Set the bLocked attribute | AudioMaterialSlate/SAudioMaterialSlider.h | |
void SetMouseUsesStep
(
const bool InUsesStep |
See the bMouseUsesStep attribute | AudioMaterialSlate/SAudioMaterialSlider.h | |
void SetOrientation
(
EOrientation InOrientation |
Set the orientation of the slider | AudioMaterialSlate/SAudioMaterialSlider.h | |
void SetStepSize
(
const float InStepSize |
Set the StepSize attribute | AudioMaterialSlate/SAudioMaterialSlider.h | |
void SetTuneSpeed
(
const float InMouseTuneSpeed |
Set the TuneSpeed attribute | AudioMaterialSlate/SAudioMaterialSlider.h | |
void SetValue
(
TAttribute< float > InValueAttribute |
Set the Value attribute | AudioMaterialSlate/SAudioMaterialSlider.h |
Overridden from SWidget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FVector2D ComputeDesiredSize
(
float |
AudioMaterialSlate/SAudioMaterialSlider.h | ||
virtual bool IsInteractable() |
AudioMaterialSlate/SAudioMaterialSlider.h | ||
| AudioMaterialSlate/SAudioMaterialSlider.h | |||
| AudioMaterialSlate/SAudioMaterialSlider.h | |||
virtual FReply OnMouseButtonDown
(
const FGeometry& MyGeometry, |
SWidget. | AudioMaterialSlate/SAudioMaterialSlider.h | |
virtual FReply OnMouseButtonUp
(
const FGeometry& MyGeometry, |
AudioMaterialSlate/SAudioMaterialSlider.h | ||
virtual void OnMouseCaptureLost
(
const FCaptureLostEvent& CaptureLostEvent |
AudioMaterialSlate/SAudioMaterialSlider.h | ||
virtual FReply OnMouseMove
(
const FGeometry& MyGeometry, |
AudioMaterialSlate/SAudioMaterialSlider.h | ||
virtual bool SupportsKeyboardFocus() |
AudioMaterialSlate/SAudioMaterialSlider.h |