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API > API/Plugins > API/Plugins/AudioSynesthesiaCore
FOnsetNRTWorker computes a FOnsetNRTResult from audio samples.
| Name | FOnsetNRTWorker |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Public/OnsetNRTFactory.h |
| Include Path | #include "OnsetNRTFactory.h" |
Syntax
class FOnsetNRTWorker : public IAnalyzerNRTWorker
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOnsetNRTWorker
(
const FAnalyzerNRTParameters& InParams, |
Constructor | OnsetNRTFactory.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChannelBuffer | FAlignedFloatBuffer | OnsetNRTFactory.h | ||
| HopBuffer | FAlignedFloatBuffer | OnsetNRTFactory.h | ||
| MonoBuffer | FAlignedFloatBuffer | OnsetNRTFactory.h | ||
| MonoScaling | float | OnsetNRTFactory.h | ||
| NumChannels | int32 | OnsetNRTFactory.h | ||
| NumFrames | int32 | OnsetNRTFactory.h | ||
| NumWindowFrames | int32 | OnsetNRTFactory.h | ||
| NumWindowSamples | int32 | OnsetNRTFactory.h | ||
| OnsetStrengthAnalyzers | TArray< TUniquePtr< FOnsetStrengthAnalyzer > > | OnsetNRTFactory.h | ||
| OnsetStrengths | TArray< TArray< float > > | OnsetNRTFactory.h | ||
| SampleRate | float | OnsetNRTFactory.h | ||
| Settings | FOnsetNRTSettings | OnsetNRTFactory.h | ||
| SlidingBuffer | TUniquePtr< TSlidingBuffer< float > > | OnsetNRTFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Analyze
(
TArrayView< const float > InAudio, |
Analyze audio and put results into results pointer. | OnsetNRTFactory.h | |
virtual void Finalize
(
IAnalyzerNRTResult* OutResult |
Call when analysis of audio asset is complete. | OnsetNRTFactory.h |