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Unreal Engine C++ API Reference > Plugins > AudioSynesthesiaCore
Inheritance Hierarchy
- IPitchDetector
- FFFTPeakPitchDetector
References
Module | AudioSynesthesiaCore |
Header | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Public/FFTPeakPitchDetector.h |
Include | #include "FFTPeakPitchDetector.h" |
Syntax
class FFFTPeakPitchDetector : public Audio::IPitchDetector
Remarks
FFT based pitch detector accel at detecting pitches at higher frequencies.
Constructors
Type | Name | Description | |
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FFFTPeakPitchDetector
(
const FFFTPeakPitchDetectorSettings& InSettings, |
Create an fft pitch detector with settings and a sample rate. |
Destructors
Type | Name | Description | |
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Overridden from IPitchDetector
Type | Name | Description | |
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void | DetectPitches
(
const FAlignedFloatBuffer& InMonoAudio, |
Detect pitches in the audio. This can be called repeatedly with new audio. |
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void | Finalize
(
TArray< FPitchInfo >& OutPitches |
Resets internal audio buffers. This pitch detector does not produce any more pitches on Finalize. |