Navigation
API > API/Plugins > API/Plugins/AudioMotorSimStandardComponents
Scales engine friction when reversing
| Name | UReverseMotorSimComponent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioMotorSim/Source/AudioMotorSimStandardComponents/Public/ReverseMotorSimComponent.h |
| Include Path | #include "ReverseMotorSimComponent.h" |
Syntax
UCLASS (ClassGroup="AudioMotorSim", Meta=(BlueprintSpawnableComponent))
class UReverseMotorSimComponent : public UAudioMotorSimComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAudioMotorSimComponent → UReverseMotorSimComponent
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ReverseEngineResistanceModifier | float | How much to scale engine friction by when reversing. | ReverseMotorSimComponent.h |
|
Functions
Public
Overridden from IAudioMotorSim
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Update
(
FAudioMotorSimInputContext& Input, |
ReverseMotorSimComponent.h |