Navigation
| Name | AudioMotorSimStandardComponents |
| Type | Runtime |
| Part of Plugins | Audio Motor Sim |
| Location | /Engine/Plugins/Runtime/AudioMotorSim/Source/AudioMotorSimStandardComponents/ |
| Module Build Rules | AudioMotorSimStandardComponents.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FOnEngineBlowoff | |
| FOnGearChanged | |
| FOnGearChangedEvent | |
| FOnRevLimiterHit | |
| FOnRevLimiterStateChanged | |
| FOnThrottleChanged | |
| UBoostMotorSimComponent | |
| UMotorPhysicsSimComponent | Uses throttle input to run a physics simulation to drive RPM and shift gears when needed. |
| UResistanceMotorSimComponent | |
| UReverseMotorSimComponent | |
| URevLimiterMotorSimComponent | Temporarily cuts throttle and reduces RPM when drifting or in the air. |
| URpmCurveMotorSimComponent | Derives Gear and RPM directly from speed using hand drawn curves and gear thresholds. |
| UThrottleStateMotorSimComponent | Provides events for when the throttle changes state. |
| UVelocitySyncMotorSimComponent |
Structs
| Name | Remarks |
|---|---|
| FMotorPhysicsSimConfigData | |
| FMotorSimGearCurve |