| BrakingHorsePower |
float |
The force applied when braking. Large values will slow down the vehicle more quickly. |
StandardAudioMotorSimConfigDataTypes.h |
- EditAnywhere
- BlueprintReadOnly
- Category="Force"
|
| EngineTorque |
float |
The force of the engine. Large values will accelerate the vehicle more quickly, but also apply more friction when engine braking. |
StandardAudioMotorSimConfigDataTypes.h |
- EditAnywhere
- BlueprintReadOnly
- Category="Force"
|
| Weight |
float |
The weight of the vehicle, used to calculate the generated RPM. Heavier weight means a slower rpm increase due to weight resistance and ground friction. |
StandardAudioMotorSimConfigDataTypes.h |
- EditAnywhere
- BlueprintReadOnly
- Category="Force"
|