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Unreal Engine C++ API Reference > Plugins > AudioModulation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UAudioModulationSettings
References
Module | AudioModulation |
Header | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/AudioModulationSettings.h |
Include | #include "AudioModulationSettings.h" |
Syntax
UCLASS&40;Config&61;AudioModulation, defaultconfig, Meta&61;&40;DisplayName&61;"Audio Modulation"&41;&41;
class UAudioModulationSettings : public UDeveloperSettings
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FSoftObjectPath > | Parameters | Array of Modulation Parameters that are loaded on plugin startup. |
Functions
Type | Name | Description | |
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void |
Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
This alternate version of PostEditChange is called when properties inside structs are modified. |