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API > API/Plugins > API/Plugins/AudioModulation
| Name | FSoundControlModulationPatch |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h |
| Include Path | #include "SoundModulationPatch.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoundControlModulationPatch
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBypass | bool | Whether or not patch is bypassed (patch is still active, but always returns output parameter default value when modulated) | SoundModulationPatch.h |
|
| Inputs | TArray< FSoundControlModulationInput > | Modulation inputs | SoundModulationPatch.h |
|
| OutputParameter | TObjectPtr< USoundModulationParameter > | SoundModulationPatch.h |
|