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API > API/Plugins > API/Plugins/AudioModulation
| Name | FSoundControlModulationInput |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h |
| Include Path | #include "SoundModulationPatch.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoundControlModulationInput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoundControlModulationInput() |
SoundModulationPatch.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSampleAndHold | uint8 | Get the modulated input value on parent patch initialization and hold that value for its lifetime | SoundModulationPatch.h |
|
| Bus | TObjectPtr< USoundControlBus > | The input bus | SoundModulationPatch.h |
|
| Transform | FSoundModulationTransform | Transform to apply to the input prior to mix phase | SoundModulationPatch.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const USoundControlBus * GetBus() |
SoundModulationPatch.h | ||
const USoundControlBus & GetBusChecked() |
SoundModulationPatch.h |