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API > API/Plugins > API/Plugins/AudioModulation
| Name | USoundModulationParameter |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationParameter.h |
| Include Path | #include "SoundModulationParameter.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class USoundModulationParameter :
public UObject ,
public IAudioProxyDataFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundModulationParameter
Implements Interfaces
Derived Classes
USoundModulationParameter derived class hierarchy
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Settings | FSoundModulationParameterSettings | SoundModulationParameter.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float ConvertNormalizedToUnit
(
float InNormalizedValue |
Converts normalized, unitless value [0.0f, 1.0f] to unit value. | SoundModulationParameter.h | |
virtual float ConvertUnitToNormalized
(
float InUnitValue |
Converts unit value to unitless, normalized value [0.0f, 1.0f]. | SoundModulationParameter.h | |
Audio::FModulationParameter CreateParameter() |
SoundModulationParameter.h | ||
virtual Audio::FModulationMixFunction GetMixFunction() |
Function used to mix modulator units together | SoundModulationParameter.h | |
virtual Audio::FModulationNormalizedConversionFunction GetNormalizedConversionFunction() |
Function used to convert unit value to normalized, unitless value | SoundModulationParameter.h | |
virtual Audio::FModulationNormalizedConversionFunction GetUnitConversionFunction() |
Function used to convert normalized, unitless value to unit value | SoundModulationParameter.h | |
virtual float GetUnitDefault() |
Returns default unit value (works with and without editor loaded) | SoundModulationParameter.h | |
virtual float GetUnitMax() |
SoundModulationParameter.h | ||
virtual float GetUnitMin() |
SoundModulationParameter.h | ||
void RefreshNormalizedValue() |
SoundModulationParameter.h | ||
void RefreshUnitValue() |
SoundModulationParameter.h | ||
virtual bool RequiresUnitConversion() |
Whether or not the parameter requires a unit conversion. | SoundModulationParameter.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
SoundModulationParameter.h |
Overridden from IAudioProxyDataFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< Audio::IProxyData > CreateProxyData
(
const Audio::FProxyDataInitParams& InitParams |
SoundModulationParameter.h |