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Unreal Engine C++ API Reference > Plugins > AudioModulation
References
Module | AudioModulation |
Header | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h |
Include | #include "SoundModulationPatch.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FSoundControlModulationPatch
Variables
Type | Name | Description | |
---|---|---|---|
bool | bBypass | Whether or not patch is bypassed (patch is still active, but always returns output parameter default value when modulated) | |
TArray< FSoundControlModulationInput > | Inputs | Modulation inputs | |
TObjectPtr< USoundModulationParameter > | OutputParameter |