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Unreal Engine C++ API Reference > Plugins > AudioModulation
References
Module | AudioModulation |
Header | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h |
Include | #include "SoundModulationPatch.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FSoundControlModulationInput
Variables
Type | Name | Description | |
---|---|---|---|
uint8: 1 | bSampleAndHold | Get the modulated input value on parent patch initialization and hold that value for its lifetime | |
TObjectPtr< USoundControlBus > | Bus | The input bus | |
FSoundModulationTransform | Transform | Transform to apply to the input prior to mix phase |
Constructors
Type | Name | Description | |
---|---|---|---|
Functions
Type | Name | Description | |
---|---|---|---|
const USoundControlBus * | GetBus () |
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const USoundControlBus & |