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Unreal Engine C++ API Reference > Plugins > AudioGameplay
Inheritance Hierarchy
- UActorComponent
- UAudioGameplayComponent
- UAudioGameplayVolumeComponent
- UAudioGameplayVolumeComponentBase
- UAudioGameplayVolumeMutator
- UAttenuationVolumeComponent
- UFilterVolumeComponent
- UReverbVolumeComponent
- USubmixOverrideVolumeComponent
- USubmixSendVolumeComponent
- UAudioParameterComponent
References
Module | AudioGameplay |
Header | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayComponent.h |
Include | #include "AudioGameplayComponent.h" |
Syntax
UCLASS (Blueprintable, Config=Game, Meta=(BlueprintSpawnableComponent))
class UAudioGameplayComponent : public UActorComponent
Variables
Type | Name | Description | |
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PayloadFlags | PayloadType |
Constructors
Type | Name | Description | |
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UAudioGameplayComponent
(
const FObjectInitializer& ObjectInitializer |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Activate
(
bool bReset |
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void | Deactivate () |
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void | Disable () |
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void | Enable () |
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void | EndPlay
(
const EEndPlayReason::Type EndPlayReason |
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bool | HasPayloadType
(
PayloadFlags InType |
Typedefs
Name | Description |
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PayloadFlags |