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UAGVConditionProxy - Proxy for use with the UAudioGameplayCondition interface
| Name | UAGVConditionProxy |
| Type | class |
| Header File | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeProxy.h |
| Include Path | #include "AudioGameplayVolumeProxy.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="AGV Condition Proxy"))
class UAGVConditionProxy : public UAudioGameplayVolumeProxy
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAudioGameplayVolumeProxy → UAGVConditionProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAGVConditionProxy
(
const FObjectInitializer& ObjectInitializer |
AudioGameplayVolumeProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UAGVConditionProxy() |
AudioGameplayVolumeProxy.h |
Functions
Public
Overridden from UAudioGameplayVolumeProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ContainsPosition
(
const FVector& Position |
AudioGameplayVolumeProxy.h | ||
virtual void InitFromComponent
(
const UAudioGameplayVolumeComponent* Component |
AudioGameplayVolumeProxy.h |