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API > API/Plugins > API/Plugins/AudioGameplay > API/Plugins/AudioGameplay/IAudioGameplayCondition
Description
Allows testing a condition against a provided position. This position can be that of the Audio Listener, of the Active Sound,... for which the toggle is being evaluated.
| Name | ConditionMet_Position |
| Type | function |
| Header File | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/Interfaces/IAudioGameplayCondition.h |
| Include Path | #include "Interfaces/IAudioGameplayCondition.h" |
UFUNCTION (BlueprintCallable, BlueprintNativeEvent, Category="AudioGameplayCondition")
bool ConditionMet_Position
(
const FVector & Position
) const
true if toggle state should be On for this entity's position, false otherwise
Parameters
| Name | Remarks |
|---|---|
| Position | The location to be considered |