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Unreal Engine C++ API Reference > Plugins
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Classes
Type | Name | Description | |
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FAudioComponentGroupDebug | ||
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FAudioComponentModifier | ||
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FAudioGameplayModule | FAudioGameplayModule | |
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FAudioGameplayRequirements | AudioGameplayRequirements - A set of requirements for audio gameplay features. | |
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FBoolParamCallback | ||
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FFilteredGameplayTagContainer | A container of FGameplayTag associated to a FGameplayTagQuery. | |
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FOnParameterChanged | Copyright Epic Games, Inc. All Rights Reserved. | |
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FShuffleUtil | FShuffleUtil - Utility to provide a fast random index in an array without replacement ie, all elements will be returned from GetNextIndex exactly once before repeating | |
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FSoundCallback | ||
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FSoundGroupChanged | ||
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FStringParamCallback | ||
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IAudioComponentGroupExtension | ||
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TMapAnyKey | Variant of TMap that allows multiple key types within the same map instance. | |
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TScriptInterface | ||
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UAudioAssetUserData | UAudioAssetUserData - Base class for user data being attached to audio assets | |
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UAudioComponentGroup | Automatic Handler for voices and parameters across any number of AudioComponents | |
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UAudioComponentGroupExtension | ||
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UAudioGameplayComponent | ||
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UAudioGameplayTagCacheSubsystem | UAudioGameplayTagCacheSubsystem - Per world subsystem used to persist gameplay tags that are expensive to construct dynamically from parts | |
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UAudioParameterComponent | UAudioParameterComponent - Can be used to set/store audio parameters and automatically dispatch them (through ActorSoundParameterInterface) to any sounds played by the component's Owner Actor | |
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UAudioRequirementPreset | UAudioRequirementPreset - A reusable GameplayTagQuery for audio | |
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USoundHandleSubsystem | An implementation of ISoundHandleSystem using AudioEngineSubsystem |
Typedefs
Name | Description |
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FGameplayTagMap | |
FGPTagQueryPair | |
FOnFilteredGameplayTagAdded | |
FOnFilteredGameplayTagRemoved |
Enums
Type | Name | Description | |
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AudioGameplay::EComponentPayload |
Functions
Type | Name | Description | |
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