Navigation
| Name | AudioGameplay |
| Type | Plugin |
| Part of Plugins | AudioGameplay |
| Location | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/ |
| Module Build Rules | AudioGameplay.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FAudioComponentGroupDebug | |
| FAudioGameplayModule | FAudioGameplayModule |
| FBoolParamCallback | |
| FFilteredGameplayTagContainer | A container of FGameplayTag associated to a FGameplayTagQuery. |
| FOnParameterChanged | |
| FSoundCallback | |
| FSoundGroupChanged | |
| FStringParamCallback | |
| TMapAnyKey | Variant of TMap that allows multiple key types within the same map instance. |
| UAudioAssetUserData | UAudioAssetUserData - Base class for user data being attached to audio assets |
| UAudioComponentGroup | Automatic Handler for voices and parameters across any number of AudioComponents |
| UAudioComponentGroupExtension | |
| UAudioGameplayComponent | |
| UAudioGameplayCondition | Interface for implementing conditions for the audio toggle system. |
| UAudioGameplayTagCacheSubsystem | UAudioGameplayTagCacheSubsystem - Per world subsystem used to persist gameplay tags that are expensive to construct dynamically from parts |
| UAudioGameplayVolumeInteraction | Interface for interacting with the audio toggle system. |
| UAudioParameterComponent | UAudioParameterComponent - Can be used to set/store audio parameters and automatically dispatch them (through ActorSoundParameterInterface) to any sounds played by the component's Owner Actor |
| UAudioRequirementPreset | UAudioRequirementPreset - A reusable GameplayTagQuery for audio |
| USoundHandleSubsystem | An implementation of ISoundHandleSystem using AudioEngineSubsystem |
Structs
| Name | Remarks |
|---|---|
| FAudioComponentModifier | |
| FAudioGameplayRequirements | AudioGameplayRequirements - A set of requirements for audio gameplay features. |
| FShuffleUtil | FShuffleUtil - Utility to provide a fast random index in an array without replacement ie, all elements will be returned from GetNextIndex exactly once before repeating |
Interfaces
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FGameplayTagMap | UE::AudioGameplay::TMapAnyKey< FGameplayTag > | AudioGameplayTagCacheSubsystem.h | |
| FGPTagQueryPair | TPair< FGameplayTag, FGameplayTagQuery > | FilteredGameplayTagContainer.h | |
| FOnFilteredGameplayTagAdded | TMulticastDelegate_OneParam< void, const FGameplayTag > | FilteredGameplayTagContainer.h | |
| FOnFilteredGameplayTagRemoved | TMulticastDelegate_OneParam< void, const FGameplayTag > | FilteredGameplayTagContainer.h |
Enums
Public
| Name | Remarks |
|---|---|
| AudioGameplay::EComponentPayload |