| FAudioComponentGroupDebug |
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| FAudioGameplayModule |
FAudioGameplayModule |
| FBoolParamCallback |
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| FFilteredGameplayTagContainer |
A container of FGameplayTag associated to a FGameplayTagQuery. |
| FOnParameterChanged |
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| FSoundCallback |
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| FSoundGroupChanged |
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| FStringParamCallback |
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| TMapAnyKey |
Variant of TMap that allows multiple key types within the same map instance. |
| UAudioAssetUserData |
UAudioAssetUserData - Base class for user data being attached to audio assets |
| UAudioComponentGroup |
Automatic Handler for voices and parameters across any number of AudioComponents |
| UAudioComponentGroupExtension |
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| UAudioGameplayComponent |
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| UAudioGameplayCondition |
Interface for implementing conditions for the audio toggle system. |
| UAudioGameplayTagCacheSubsystem |
UAudioGameplayTagCacheSubsystem - Per world subsystem used to persist gameplay tags that are expensive to construct dynamically from parts |
| UAudioGameplayVolumeInteraction |
Interface for interacting with the audio toggle system. |
| UAudioParameterComponent |
UAudioParameterComponent - Can be used to set/store audio parameters and automatically dispatch them (through ActorSoundParameterInterface) to any sounds played by the component's Owner Actor |
| UAudioRequirementPreset |
UAudioRequirementPreset - A reusable GameplayTagQuery for audio |
| USoundHandleSubsystem |
An implementation of ISoundHandleSystem using AudioEngineSubsystem |