Navigation
API > API/Plugins > API/Plugins/AudioGameplay
| Name | IAudioGameplayCondition |
| Type | class |
| Header File | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/Interfaces/IAudioGameplayCondition.h |
| Include Path | #include "Interfaces/IAudioGameplayCondition.h" |
Syntax
class IAudioGameplayCondition
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ConditionMet() |
Generic condition check, whatever the toggle is being evaluated for (Audio Listener, Active sound,...) | Interfaces/IAudioGameplayCondition.h |
|
virtual bool ConditionMet_Implementation() |
Interfaces/IAudioGameplayCondition.h |
|
|
bool ConditionMet_Position
(
const FVector& Position |
Allows testing a condition against a provided position. | Interfaces/IAudioGameplayCondition.h |
|
virtual bool ConditionMet_Position_Implementation
(
const FVector& Position |
Interfaces/IAudioGameplayCondition.h |
|