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API > API/Plugins > API/Plugins/AudioGameplay > API/Plugins/AudioGameplay/FAudioGameplayRequirements
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Requirements"&41;
TObjectPtr< UAudioRequirementPreset > Preset
Remarks
An optional requirement preset tested against a collection of tags to determine a match. Ignored if null.