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AudioGameplayRequirements - A set of requirements for audio gameplay features.
| Name | FAudioGameplayRequirements |
| Type | struct |
| Header File | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayRequirements.h |
| Include Path | #include "AudioGameplayRequirements.h" |
Syntax
USTRUCT (BlueprintType )
struct FAudioGameplayRequirements
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Custom | FGameplayTagQuery | An optional custom query tested against a collection of tags to determine a match. | AudioGameplayRequirements.h |
|
| Preset | TObjectPtr< UAudioRequirementPreset > | An optional requirement preset tested against a collection of tags to determine a match. | AudioGameplayRequirements.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Matches
(
const FGameplayTagContainer& Tags |
Returns true if the preset and the custom query match the provided tags; ignores preset or custom query if they are empty. | AudioGameplayRequirements.h |