Navigation
API > API/Plugins > API/Plugins/AudioGameplay
UAudioRequirementPreset - A reusable GameplayTagQuery for audio
| Name | UAudioRequirementPreset |
| Type | class |
| Header File | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayRequirements.h |
| Include Path | #include "AudioGameplayRequirements.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UAudioRequirementPreset : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UAudioRequirementPreset
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAudioRequirementPreset
(
const FObjectInitializer& ObjectInitializer |
AudioGameplayRequirements.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~UAudioRequirementPreset() |
AudioGameplayRequirements.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Query | FGameplayTagQuery | AudioGameplayRequirements.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Matches
(
const FGameplayTagContainer& Tags |
Returns true if the query is not empty and matches the provided tags | AudioGameplayRequirements.h |