 |
FString |
ARKitTimecodeProvider |
Used to specify the timecode provider to use when identifying when an update occurred. |
 |
bool |
bAdjustThreadPrioritiesDuringARSession |
Whether to adjust thread priorities during an AR session or not |
 |
bool |
bFaceTrackingLogData |
Whether file writing is enabled at all or not |
 |
bool |
bFaceTrackingWriteEachFrame |
Whether to publish each frame or when the "FaceAR WriteCurveFile |
 |
bool |
bRequireARKitSupport |
Where to write the curve files and image files |
 |
bool |
bShouldWriteCameraImagePerFrame |
Whether to publish the camera image each frame |
 |
EARFaceTrackingDirection |
DefaultFaceTrackingDirection |
The default tracking to use when tracking face blend shapes (face relative or mirrored). |
 |
FName |
DefaultFaceTrackingLiveLinkSubjectName |
The default name to use when publishing face tracking name If multiple faces are tracked, the subject name for the faces will be: #1: DefaultFaceTrackingLiveLinkSubjectName #2: DefaultFaceTrackingLiveLinkSubjectName-1 #3: DefaultFaceTrackingLiveLinkSubjectName-2, etc |
 |
FName |
DefaultPoseTrackingLiveLinkSubjectName |
The default name to use when publishing pose tracking name |
 |
EARFaceTrackingFileWriterType |
FaceTrackingFileWriterType |
The type of face AR publisher that writes to disk to create |
 |
FString |
FaceTrackingLogDir |
|
 |
int32 |
GameThreadPriorityOverride |
The game thread priority to change to when an AR session is running, default is 47 |
 |
int32 |
LiveLinkPublishingPort |
The port to use when listening/sending LiveLink face blend shapes via the network |
 |
TArray< ELivelinkTrackingType > |
LivelinkTrackingTypes |
Livelink tracking type. To publish face blend shapes, or body pose data to LiveLink, or none |
 |
int32 |
RenderThreadPriorityOverride |
The render thread priority to change to when an AR session is running, default is 45 |
 |
int32 |
WrittenCameraImageQuality |
The quality setting to generate the jpeg images at. |
 |
ETextureRotationDirection |
WrittenCameraImageRotation |
Defaults to none. Use Right when in portrait mode |
 |
float |
WrittenCameraImageScale |
The scale to write the images at. Used to reduce data footprint |