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Unreal Engine C++ API Reference > Plugins > AppleARKit > UAppleARKitSettings
- FExec::Exec_Runtime()
- UAppleARKitSettings::Exec_Runtime()
References
Module | AppleARKit |
Header | /Engine/Plugins/Runtime/AR/AppleAR/AppleARKit/Source/AppleARKit/Public/AppleARKitSettings.h |
Include | #include "AppleARKitSettings.h" |
Source | /Engine/Plugins/Runtime/AR/AppleAR/AppleARKit/Source/AppleARKit/Private/AppleARKitSystem.cpp |
virtual bool Exec_Runtime
&40;
UWorld &42; InWorld,
const TCHAR &42; Cmd,
FOutputDevice & Ar
&41;
Remarks
Implementation of Exec that is called on all targets where UE_ALLOW_EXEC_COMMANDS is true