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Unreal Engine C++ API Reference > Plugins > AppleARKit > UAppleARKitSettings
Syntax
UPROPERTY&40;Config, BlueprintReadOnly, EditAnywhere, Category&61;"AR Settings"&41;
FString ARKitTimecodeProvider
Remarks
Used to specify the timecode provider to use when identifying when an update occurred. Useful when using external timecode generators to sync multiple devices/machines