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API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/FPelvisRuntimeData
Interpolation
| Name | FInterpolationData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h |
| Include Path | #include "BoneControllers/AnimNode_FootPlacement.h" |
Syntax
struct FInterpolationData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PelvisTranslationOffset | FVector | Current pelvis offset and spring states. We use a 3d vector because this interpolates weight rebalancing too. | BoneControllers/AnimNode_FootPlacement.h | |
| PelvisTranslationSpringState | FVectorSpringState | BoneControllers/AnimNode_FootPlacement.h |