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API > API/Runtime > API/Runtime/Engine
| Name | FVectorSpringState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
| Include Path | #include "Kismet/KismetMathLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FVectorSpringState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVectorSpringState() |
Kismet/KismetMathLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPrevTargetValid | bool | Kismet/KismetMathLibrary.h | ||
| PrevTarget | FVector | Kismet/KismetMathLibrary.h | ||
| Velocity | FVector | Kismet/KismetMathLibrary.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Kismet/KismetMathLibrary.h |