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API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/FLegRuntimeData
| Name | FPlantData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h |
| Include Path | #include "BoneControllers/AnimNode_FootPlacement.h" |
Syntax
struct FPlantData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCanReachTarget | bool | Whether the planted/locked target has ever been reachable this plant. | BoneControllers/AnimNode_FootPlacement.h | |
| bWantsToPlant | bool | Whether we want to plant, independently from any dynamic pose adjustments we may do. | BoneControllers/AnimNode_FootPlacement.h | |
| LastPlantType | UE::Anim::FootPlacement::EPlantType | BoneControllers/AnimNode_FootPlacement.h | ||
| PlantPlaneRS | FPlane | BoneControllers/AnimNode_FootPlacement.h | ||
| PlantType | UE::Anim::FootPlacement::EPlantType | BoneControllers/AnimNode_FootPlacement.h | ||
| TimeSinceFullyUnaligned | float | @TODO: When we have prediction/phase info, replace use-cases with post-plant roll-phase | BoneControllers/AnimNode_FootPlacement.h | |
| TwistCorrection | FQuat | BoneControllers/AnimNode_FootPlacement.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPlane GetPlantPlaneCS
(
const FTransform& RootToComponent |
BoneControllers/AnimNode_FootPlacement.h | ||
FPlane GetPlantPlaneWS
(
const FTransform& RootToComponent, |
BoneControllers/AnimNode_FootPlacement.h |