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API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/FLegRuntimeData
Helper struct to store values coming directly, or trivial to calculate from just the input pose.
| Name | FInputPoseData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h |
| Include Path | #include "BoneControllers/AnimNode_FootPlacement.h" |
Syntax
struct FInputPoseData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AlignmentAlpha | float | Calculated from a range of toe speeds to define when to blend in/out ground rotational alignment @TODO: When we have prediction/phase info, replac with roll-phase alpha | BoneControllers/AnimNode_FootPlacement.h | |
| BallToFoot | FTransform | BoneControllers/AnimNode_FootPlacement.h | ||
| BallToGround | FTransform | BoneControllers/AnimNode_FootPlacement.h | ||
| BallTransformCS | FTransform | BoneControllers/AnimNode_FootPlacement.h | ||
| DisableLeg | float | BoneControllers/AnimNode_FootPlacement.h | ||
| DistanceToPlant | float | BoneControllers/AnimNode_FootPlacement.h | ||
| FootFKTransformCS | FTransform | BoneControllers/AnimNode_FootPlacement.h | ||
| FootToBall | FTransform | BoneControllers/AnimNode_FootPlacement.h | ||
| FootToGround | FTransform | These are only used for debug draw at the moment @TODO: Use this info to more precisely figure out foot dimensions | BoneControllers/AnimNode_FootPlacement.h | |
| FootTransformCS | FTransform | BoneControllers/AnimNode_FootPlacement.h | ||
| HipTransformCS | FTransform | BoneControllers/AnimNode_FootPlacement.h | ||
| LockAlpha | float | BoneControllers/AnimNode_FootPlacement.h | ||
| Speed | float | BoneControllers/AnimNode_FootPlacement.h |