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API > API/Plugins > API/Plugins/AnimationWarpingRuntime
| Name | FAnimNode_OverrideRootMotion |
| Type | struct |
| Header File | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OverrideRootMotion.h |
| Include Path | #include "BoneControllers/AnimNode_OverrideRootMotion.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly, Experimental)
struct FAnimNode_OverrideRootMotion : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_OverrideRootMotion
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Alpha | float | BoneControllers/AnimNode_OverrideRootMotion.h |
|
|
| OverrideVelocity | FVector | BoneControllers/AnimNode_OverrideRootMotion.h |
|
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| Source | FPoseLink | BoneControllers/AnimNode_OverrideRootMotion.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimInstanceProxy | FAnimInstanceProxy * | Internal cached anim instance proxy. | BoneControllers/AnimNode_OverrideRootMotion.h | |
| DeltaTime | float | BoneControllers/AnimNode_OverrideRootMotion.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetAlpha() |
Folded property accesors. | BoneControllers/AnimNode_OverrideRootMotion.h | |
const FVector & GetOverrideVelocity() |
BoneControllers/AnimNode_OverrideRootMotion.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
BoneControllers/AnimNode_OverrideRootMotion.h | ||
virtual void Evaluate_AnyThread
(
FPoseContext& Output |
BoneControllers/AnimNode_OverrideRootMotion.h | ||
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
BoneControllers/AnimNode_OverrideRootMotion.h | ||
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
BoneControllers/AnimNode_OverrideRootMotion.h | ||
virtual void Update_AnyThread
(
const FAnimationUpdateContext& Context |
Todo: rotation override support | BoneControllers/AnimNode_OverrideRootMotion.h |