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Unreal Engine C++ API Reference > Plugins > AnimationSharing
References
Module | AnimationSharing |
Header | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h |
Include | #include "AnimationSharingTypes.h" |
Syntax
USTRUCT&40;&41;
struct FAnimationSetup
Variables
Type | Name | Description | |
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TSubclassOf< UAnimSharingStateInstance > | AnimBlueprint | Animation blueprint to use for playing back the Animation Sequence |
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TObjectPtr< UAnimSequence > | AnimSequence | Animation Sequence to play for this particular setup |
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FPerPlatformBool | Enabled | Whether or not this setup is enabled for specific platforms |
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FPerPlatformInt | NumRandomizedInstances | The number of randomized instances created from this setup, it will create instance with different start time offsets (Length / Number of Instance) * InstanceIndex |
Constructors
Type | Name | Description | |
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