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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- TPerPlatformProperty
- FPerPlatformInt
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PerPlatformProperties.h |
Include | #include "PerPlatformProperties.h" |
Syntax
struct FPerPlatformInt : public TPerPlatformProperty< FPerPlatformInt, int32, NAME_IntProperty >
Remarks
FPerPlatformInt - int32 property with per-platform overrides
Variables
Constructors
Type | Name | Description | |
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FPerPlatformInt
(
int32 InDefaultValue |
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FPerPlatformInt
(
const FFreezablePerPlatformInt& Other |