| ActorIndex |
uint32 |
Current actor indices as part of this instance |
AnimationSharingManager.h |
|
| AdditiveAnimationInstance |
FAdditiveAnimationInstance * |
Actor used for playing the additive animation |
AnimationSharingManager.h |
|
| bActive |
bool |
Flag whether or not instance is active |
AnimationSharingManager.h |
|
| BaseComponent |
USkeletalMeshComponent * |
Skeletal mesh component on which the additive animation is applied |
AnimationSharingManager.h |
|
| EndTime |
float |
Time at which this instance finishes |
AnimationSharingManager.h |
|
| State |
uint8 |
State index this instance is running |
AnimationSharingManager.h |
|
| UsedPerStateComponentIndex |
uint32 |
Index into Components array for the current state data which is used for playing the animation |
AnimationSharingManager.h |
|