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API > API/Plugins > API/Plugins/AnimToTextureEditor > API/Plugins/AnimToTextureEditor/FSourceMeshToDriverMesh
References
| Module | AnimToTextureEditor |
| Header | /Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureMeshMapping.h |
| Include | #include "AnimToTextureMeshMapping.h" |
| Source | /Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Private/AnimToTextureMeshMapping.cpp |
void Update
&40;
const UStaticMesh &42; StaticMesh,
const int32 StaticMeshLODIndex,
const USkeletalMesh &42; SkeletalMesh,
const int32 SkeletalMeshLODIndex,
const int32 NumDrivers,
const float Sigma
&41;