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Classes
| Type | Name | Description | |
|---|---|---|---|
| FAnimToTextureAssetActions | |||
| FAnimToTextureEditorModule | |||
| FHighPrecision | |||
| FLowPrecision | |||
| FSourceMeshToDriverMesh | Creates Mapping between StaticMesh (Source) and SkeletalMesh (Driver) | ||
| FSourceVertexData | |||
| FSourceVertexDriverTriangleData | |||
| FVector4u16 | |||
| TVertexSkinWeight | |||
| UAnimToTextureBPLibrary | Converts a series of animation frames into a Vertex Animation Texture (VAT) |
Typedefs
| Name | Description |
|---|---|
| VertexSkinWeightFour | |
| VertexSkinWeightMax |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AnimToTexture_Private::VectorToColor
(
const V& Vector, |
||
| bool | AnimToTexture_Private::WriteSkinWeightsToTexture
(
const TArray< VertexSkinWeightFour >& SkinWeights, |
Writes list of skinweights into texture. | |
| bool | AnimToTexture_Private::WriteToTexture
(
UTexture2D* Texture, |
Helper utility for writing 8 or 16 bits textures | |
| bool | AnimToTexture_Private::WriteVectorsToTexture
(
const TArray< V >& Vectors, |
Writes list of vectors into texture Note: They must be pre-normalized. |