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Unreal Engine C++ API Reference > Plugins > AnimToTextureEditor > FAnimToTextureAssetActions
- IAssetTypeActions::GetSubMenus()
- FAssetTypeActions_Base::GetSubMenus()
- FAnimToTextureAssetActions::GetSubMenus()
References
Module | AnimToTextureEditor |
Header | /Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureAssetActions.h |
Include | #include "AnimToTextureAssetActions.h" |
Source | /Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Private/AnimToTextureAssetActions.cpp |
virtual const TArray< FText > & GetSubMenus&40;&41; const
Remarks
Returns array of sub-menu names that this asset type is parented under in the Asset Creation Context Menu.