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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetTypeActions_Base
- IAssetTypeActions::GetSubMenus()
- FAssetTypeActions_Base::GetSubMenus()
- FAssetTypeActions_ModularSynthPresetBank::GetSubMenus()
- FAssetTypeActions_MonoWaveTableSynthPreset::GetSubMenus()
- FAssetTypeActions_AnimationSharingSetup::GetSubMenus()
- FAssetTypeActions_IKRigDefinition::GetSubMenus()
- FAssetTypeActions_ITDSpatializationSettings::GetSubMenus()
- FAssetTypeActions_IKRetargeter::GetSubMenus()
- FAnimToTextureAssetActions::GetSubMenus()
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h |
Include | #include "AssetTypeActions_Base.h" |
virtual const TArray< FText > & GetSubMenus&40;&41; const
Remarks
Returns array of sub-menu names that this asset type is parented under in the Asset Creation Context Menu.