Navigation
Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
---|---|---|---|
![]() |
FAnimToTextureAssetActions | ||
![]() |
FAnimToTextureEditorModule | ||
![]() |
FHighPrecision | ||
![]() |
FLowPrecision | ||
![]() |
FSourceMeshToDriverMesh | Creates Mapping between StaticMesh (Source) and SkeletalMesh (Driver) | |
![]() |
FSourceVertexData | ||
![]() |
FSourceVertexDriverTriangleData | ||
![]() |
FVector4u16 | ||
![]() |
TVertexSkinWeight | ||
![]() ![]() |
UAnimToTextureBPLibrary | Converts a series of animation frames into a Vertex Animation Texture (VAT) |
Typedefs
Name | Description |
---|---|
VertexSkinWeightFour | |
VertexSkinWeightMax |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | AnimToTexture_Private::VectorToColor
(
const V& Vector, |
|
![]() |
bool | AnimToTexture_Private::WriteSkinWeightsToTexture
(
const TArray< VertexSkinWeightFour >& SkinWeights, |
Writes list of skinweights into texture. |
![]() |
bool | AnimToTexture_Private::WriteToTexture
(
UTexture2D* Texture, |
Helper utility for writing 8 or 16 bits textures |
![]() |
bool | AnimToTexture_Private::WriteVectorsToTexture
(
const TArray< V >& Vectors, |
Writes list of vectors into texture Note: They must be pre-normalized. |