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Classes
| Type | Name | Description | |
|---|---|---|---|
| ACLAllocator | The ACL allocator implementation simply forwards to the default heap allocator. | ||
| FACLCompressedAnimData | |||
| FACLDatabaseCompressedAnimData | Copyright Epic Games, Inc. All Rights Reserved. | ||
| FFidelityChangeRequest | Represents a pending visual fidelity change request | ||
| IACLPlugin | Copyright Epic Games, Inc. All Rights Reserved. | ||
| UAnimationCompressionLibraryDatabase | An ACL database object references several UAnimSequence instances that it contains. | ||
| UAnimBoneCompressionCodec_ACL | Uses the open source Animation Compression Library with default settings suitable for general purpose animations. | ||
| UAnimBoneCompressionCodec_ACLBase | The base codec implementation for ACL support. | ||
| UAnimBoneCompressionCodec_ACLCustom | Copyright Epic Games, Inc. All Rights Reserved. | ||
| UAnimBoneCompressionCodec_ACLDatabase | Uses the open source Animation Compression Library with default settings and database support. | ||
| UAnimBoneCompressionCodec_ACLSafe | Copyright Epic Games, Inc. All Rights Reserved. | ||
| UAnimCurveCompressionCodec_ACL | Copyright Epic Games, Inc. All Rights Reserved. | ||
| UE4DebugDBDecompressionSettings | |||
| UE4DefaultDatabaseSettings | |||
| UE4DefaultDBDecompressionSettings | |||
| UE4DefaultDecompressionSettings | The decompression settings used by ACL | ||
| UE4SafeDecompressionSettings |
Typedefs
| Name | Description |
|---|---|
| UE4CustomDecompressionSettings | |
| UE4DebugDatabaseSettings |
Enums
| Type | Name | Description | |
|---|---|---|---|
| ACLCompressionLevel | An enum for ACL compression levels. | ||
| ACLRotationFormat | UE4 equivalents for some ACL enums An enum for ACL rotation formats. | ||
| ACLSafetyFallbackResult | Copyright Epic Games, Inc. All Rights Reserved. | ||
| ACLVectorFormat | An enum for ACL Vector3 formats. | ||
| ACLVisualFidelity | Copyright Epic Games, Inc. All Rights Reserved. | ||
| ACLVisualFidelityChangeResult | An enum to represent the result of latent visual fidelity change requests. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| acl::track_array_qvvf | BuildACLTransformTrackArray
(
ACLAllocator& AllocatorImpl, |
||
| acl::compression_level8 | GetCompressionLevel
(
ACLCompressionLevel Level |
||
| acl::rotation_format8 | GetRotationFormat
(
ACLRotationFormat Format |
Editor only utilities | |
| acl::vector_format8 | GetVectorFormat
(
ACLVectorFormat Format |
||
| rtm::quatf RTM_SIMD_CALL | QuatCast
(
const FQuat4d& Input |
||
| rtm::quatf RTM_SIMD_CALL | QuatCast
(
const FQuat4f& Input |
||
| FQuat4f RTM_SIMD_CALL | QuatCast
(
rtm::quatf_arg0 Input |
||
| FQuat RTM_SIMD_CALL | QuatCastD
(
rtm::quatf_arg0 Input |
||
| rtm::qvvf RTM_SIMD_CALL | TransformCast
(
const FTransform& Input |
||
| FTransform RTM_SIMD_CALL | TransformCast
(
rtm::qvvf_arg0 Input |
||
| rtm::vector4f RTM_SIMD_CALL | VectorCast
(
const FVector3d& Input |
RTM <-> UE4 conversion utilities | |
| rtm::vector4f RTM_SIMD_CALL | VectorCast
(
const FVector3f& Input |
||
| FVector3f RTM_SIMD_CALL | VectorCast
(
rtm::vector4f_arg0 Input |
||
| FVector RTM_SIMD_CALL | VectorCastD
(
rtm::vector4f_arg0 Input |
Variables
| Type | Name | Description | |
|---|---|---|---|
| ACLAllocator | ACLAllocatorImpl |