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API > API/Plugins > API/Plugins/ACLPlugin
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimationCompressionLibraryDatabase
References
| Module | ACLPlugin |
| Header | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h |
| Include | #include "AnimationCompressionLibraryDatabase.h" |
Syntax
UCLASS&40;MinimalAPI, Config&61;Engine, Meta&61;&40;DisplayName&61;"ACL Database"&41;&41;
class UAnimationCompressionLibraryDatabase : public UObject
Remarks
An ACL database object references several UAnimSequence instances that it contains.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimationCompressionLibraryDatabase
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| ACLVisualFidelity | Retrieves the current visual fidelity level. | ||
| ACLVisualFidelity | GetVisualFidelity
(
UAnimationCompressionLibraryDatabase* DatabaseAsset |
||
| void | SetVisualFidelity
(
ACLVisualFidelity VisualFidelity |
Initiate a latent database change in visual fidelity by streaming in/out as necessary. | |
| void | SetVisualFidelity
(
UObject* WorldContextObject, |
Initiate a latent database change in quality by streaming in/out as necessary. | |
| bool | Updates the internal list of anim sequences that reference this database. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
UObject implementation. | |
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject implementation. | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. | |
| void | PreSave
(
FObjectPreSaveContext SaveContext |
Presave function. | |
| void | Handles reading, writing, and reference collecting using FArchive. |