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API > API/Plugins > API/Plugins/ACLPlugin
Inheritance Hierarchy
- ICompressedAnimData
- FACLDatabaseCompressedAnimData
References
| Module | ACLPlugin |
| Header | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h |
| Include | #include "AnimBoneCompressionCodec_ACLDatabase.h" |
Syntax
struct FACLDatabaseCompressedAnimData : public ICompressedAnimData
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
| Type | Name | Description | |
|---|---|---|---|
| const UAnimBoneCompressionCodec_ACLDatabase * | Codec | The codec instance that owns us. | |
| TArrayView< uint8 > | CompressedByteStream | Maps the compressed_tracks instance. Used in cooked build only. | |
| TArray< uint8 > | CompressedClip | Holds the compressed_tracks instance for the anim sequence | |
| acl::database_context< UE4DefaultDatabaseSettings > * | DatabaseContext | Maps the database context instance. Used in cooked build only. | |
| uint32 | SequenceNameHash | The sequence name hash that owns this data. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| ICompressedAnimData implementation. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const acl::compressed_tracks * |
Overridden from ICompressedAnimData
| Type | Name | Description | |
|---|---|---|---|
| void | Bind
(
const TArrayView< uint8 > BulkData |
||
| int64 | |||
| bool | IsValid () |
||
| void | SerializeCompressedData
(
FArchive& Ar |