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API > API/Plugins > API/Plugins/ACLPlugin > API/Plugins/ACLPlugin/UAnimationCompressionLibraryData- > API/Plugins/ACLPlugin/UAnimationCompressionLibraryData-/SetVisualFidelity
References
| Module | ACLPlugin |
| Header | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h |
| Include | #include "AnimationCompressionLibraryDatabase.h" |
| Source | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Private/AnimationCompressionLibraryDatabase.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Animation&124;ACL",
Meta&61;&40;DisplayName&61;"Set Database Visual Fidelity", WorldContext&61;"WorldContextObject", Latent, LatentInfo&61;"LatentInfo", ExpandEnumAsExecs&61;"Result"&41;&41;
static void SetVisualFidelity
&40;
UObject &42; WorldContextObject,
FLatentActionInfo LatentInfo,
UAnimationCompressionLibraryDatabase &42; DatabaseAsset,
ACLVisualFidelityChangeResult & Result,
ACLVisualFidelity VisualFidelity
&41;
Remarks
Initiate a latent database change in quality by streaming in/out as necessary.