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Unreal Engine C++ API Reference > Editor > WorkspaceMenuStructure
References
Module | WorkspaceMenuStructure |
Header | /Engine/Source/Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructure.h |
Include | #include "WorkspaceMenuStructure.h" |
Syntax
class IWorkspaceMenuStructure
Functions
Type | Name | Description | |
---|---|---|---|
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TSharedRef< FWorkspaceItem > | See diagram above | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | See diagram above | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | See diagram above | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | See diagram above | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | See diagram above | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | See diagram above | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | See diagram above | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | Get the root of the edit menu structure. Pass this into PopulateTabSpawnerMenu() | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | See diagram above | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | See diagram above | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | See diagram above | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | See diagram above | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | See diagram above | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | See diagram above | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | See diagram above | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | See diagram above | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | Get the root of the menu structure. Pass this into PopulateTabSpawnerMenu() | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | See diagram above | |
![]() ![]() |
TSharedRef< FWorkspaceItem > | Alternate root for the Tools menu |