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API > API/Editor > API/Editor/UnrealEdMessages
Implements a message that is published by file servers when they're ready to accept connections.
| Name | FFileServerReady |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEdMessages/Classes/FileServerMessages.h |
| Include Path | #include "FileServerMessages.h" |
Syntax
USTRUCT ()
struct FFileServerReady
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | FileServerMessages.h | ||
FFileServerReady
(
const TArray< FString >& InAddressList, |
Creates and initializes a new instance. | FileServerMessages.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AddressList | TArray< FString > | Holds the list of IP addresses that the file server is listening on. | FileServerMessages.h |
|
| InstanceId | FGuid | Holds the file server's application identifier. | FileServerMessages.h |
|