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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorkflowOrientedApp
Inheritance Hierarchy
- TSharedFromThis
- FTabInfo
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorkflowOrientedApp/WorkflowTabManager.h |
| Include | #include "WorkflowOrientedApp/WorkflowTabManager.h" |
Syntax
class FTabInfo : public TSharedFromThis< FTabInfo >
Constructors
| Type | Name | Description | |
|---|---|---|---|
FTabInfo
(
const TSharedRef< SDockTab >& InTab, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddTabHistory
(
TSharedPtr< struct FGenericTabHistory > InHistoryNode, |
Adds history data to immediately after the current location in the history list, wiping out any history after in the process | |
| bool | Returns TRUE if stepping backward in history is allowed | ||
| bool | Returns TRUE if stepping forward in history is allowed | ||
| TSharedRef< SWidget > | Creates the history navigation widget used for navigating back and forward in history | ||
| TSharedPtr< struct FGenericTabHistory > | Retrieves the history currently visible in this tab | ||
| TWeakPtr< FDocumentTabFactory > | GetFactory () |
Retrieves the factory from the current history data, which is being displayed by the tab | |
| TSharedPtr< FTabPayload > | GetPayload () |
Retrieves the payload from the current history data, which is being displayed by the tab | |
| TWeakPtr< class SDockTab > | GetTab () |
Retrieves the tab used by this TabInfo | |
| void | GoToHistoryIndex
(
int32 InHistoryIdx |
Jumps immediately to an index in the history if valid | |
| void | Jumps backwards to the nearest valid history. | ||
| FReply | Single step back in history | ||
| FReply | Single step forward in history | ||
| bool | PayloadMatches
(
const TSharedPtr< FTabPayload > TestPayload |
Returns TRUE if the payload used by this TabInfo is the same as passed in | |
| bool | PayloadMatches
(
TSharedPtr< FTabPayload > A, |
||
| void | SetCurrentHistory
(
TSharedPtr< struct FGenericTabHistory > NewHistory, |
Sets the current history and evoke it, this can either be an old or new history node |