Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorkflowOrientedApp > API/Editor/UnrealEd/WorkflowOrientedApp/FTabInfo
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorkflowOrientedApp/WorkflowTabManager.h |
| Include | #include "WorkflowOrientedApp/WorkflowTabManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/WorkflowOrientedApp/WorkflowTabManager.cpp |
void SetCurrentHistory
&40;
TSharedPtr< struct FGenericTabHistory > NewHistory,
bool bInSaveHistory,
bool bShouldRestore
&41;
Remarks
Sets the current history and evoke it, this can either be an old or new history node