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| Name | UHierarchicalLODSettings |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/HierarchicalLOD.h |
| Include Path | #include "HierarchicalLOD.h" |
Syntax
UCLASS (Config=Engine, Meta=(DisplayName="Hierarchical LOD"), defaultconfig, MinimalAPI)
class UHierarchicalLODSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UHierarchicalLODSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UHierarchicalLODSettings
(
const FObjectInitializer& ObjectInitializer |
HierarchicalLOD.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseMaterial | TSoftObjectPtr< class UMaterialInterface > | Base material used for creating a Constant Material Instance as the Proxy Material | HierarchicalLOD.h |
|
| bForceSettingsInAllMaps | bool | If enabled will force the project set HLOD level settings to be used across all levels in the project when Building Clusters | HierarchicalLOD.h |
|
| bSaveLODActorsToHLODPackages | bool | If enabled, will save LOD actors descriptions in the HLOD packages | HierarchicalLOD.h |
|
| DefaultSetup | TSoftClassPtr< UHierarchicalLODSetup > | When set in combination with | HierarchicalLOD.h |
|
| DirectoriesForHLODCommandlet | TArray< FDirectoryPath > | HierarchicalLOD.h |
|
|
| MapsToBuild | TArray< FFilePath > | HierarchicalLOD.h |
|
Functions
Public
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
HierarchicalLOD.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsValidFlattenMaterial
(
const UMaterialInterface* InBaseMaterial, |
HierarchicalLOD.h |