| BaseMaterial |
TSoftObjectPtr< class UMaterialInterface > |
Base material used for creating a Constant Material Instance as the Proxy Material |
HierarchicalLOD.h |
- EditAnywhere
- Config
- Category=HLODSystem
|
| bForceSettingsInAllMaps |
bool |
If enabled will force the project set HLOD level settings to be used across all levels in the project when Building Clusters |
HierarchicalLOD.h |
- EditAnywhere
- Config
- Category=HLODSystem
|
| bSaveLODActorsToHLODPackages |
bool |
If enabled, will save LOD actors descriptions in the HLOD packages |
HierarchicalLOD.h |
- EditAnywhere
- Config
- Category=HLODSystem
|
| DefaultSetup |
TSoftClassPtr< UHierarchicalLODSetup > |
When set in combination with |
HierarchicalLOD.h |
- EditAnywhere
- Config
- Category=HLODSystem
- Meta=(editcondition="bForceSettingsInAllMaps")
|
| DirectoriesForHLODCommandlet |
TArray< FDirectoryPath > |
|
HierarchicalLOD.h |
- Config
- EditAnywhere
- Category=HLODSystem
- AdvancedDisplay
- Meta=(DisplayName="Directories containing maps used for building HLOD data through the commandlet", RelativeToGameContentDir)
|
| MapsToBuild |
TArray< FFilePath > |
|
HierarchicalLOD.h |
- Config
- EditAnywhere
- Category=HLODSystem
- AdvancedDisplay
- Meta=(DisplayName="Map UAssets used for building HLOD data through the ", RelativeToGameContentDir, LongPackageName)
|