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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UGatherTextFromSourceCommandlet
| |
|
| Name |
FStructuredLogMacroDescriptor |
| Type |
class |
| Header File |
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h |
| Include Path |
#include "Commandlets/GatherTextFromSourceCommandlet.h" |
Syntax
class FStructuredLogMacroDescriptor : public UGatherTextFromSourceCommandlet::FMacroDescriptor
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FStructuredLogMacroDescriptor
(
const TCHAR* Name,
EFlags Flags
)
|
|
Commandlets/GatherTextFromSourceCommandlet.h |
|
Enums
Public
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Flags |
EFlags |
|
Commandlets/GatherTextFromSourceCommandlet.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual void TryParse
(
const FString& Text,
FSourceFileParseContext& Context
) const
|
|
Commandlets/GatherTextFromSourceCommandlet.h |
|
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
static int32 CalculateMinimumArgumentCount
(
EFlags Flags
)
|
|
Commandlets/GatherTextFromSourceCommandlet.h |
|