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UGatherTextFromAssetsCommandlet: Localization commandlet that collects all text to be localized from the game assets.
| Name | UGatherTextFromAssetsCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h |
| Include Path | #include "Commandlets/GatherTextFromAssetsCommandlet.h" |
Syntax
UCLASS ()
class UGatherTextFromAssetsCommandlet : public UGatherTextCommandletBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UGatherTextCommandletBase → UGatherTextFromAssetsCommandlet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGatherTextFromAssetsCommandlet
(
const FObjectInitializer& ObjectInitializer |
Commandlets/GatherTextFromAssetsCommandlet.h |
Structs
| Name | Remarks |
|---|---|
| FPackagePendingGather | Struct containing the data needed by a pending package that we will gather text from |
Enums
Public
| Name | Remarks |
|---|---|
| EPackageLocCacheState | Localization cache states of a package |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| UsageText | const FString | Commandlets/GatherTextFromAssetsCommandlet.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyRedirectorsToCollections | bool | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| bFixMissingGatherCache | bool | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| bFixPackageLocalizationIdConflict | bool | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| bFixStaleGatherCache | bool | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| bReportStaleGatherCache | bool | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| bSearchAllAssets | bool | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| bShouldExcludeDerivedClasses | bool | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| bShouldGatherFromEditorOnlyData | bool | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| bSkipGatherCache | bool | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| bStartWorkersAlways | bool | True if we should start the worker processes always, even if we don't meet the MinPackagesToUseWorkers threshold | Commandlets/GatherTextFromAssetsCommandlet.h | |
| bStartWorkersImmediately | bool | True if we should start the worker processes immediately, rather than wait until we know we have packages to load | Commandlets/GatherTextFromAssetsCommandlet.h | |
| CollectionFilters | TArray< FString > | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| DestinationPath | FString | Path to the directory where output reports etc will be saved. | Commandlets/GatherTextFromAssetsCommandlet.h | |
| ExcludeClassNames | TArray< FString > | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| ExcludePathFilters | TArray< FString > | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| GatherManifestHelperMutex | UE::FMutex | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| IncludePathFilters | TArray< FString > | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| ManifestDependenciesList | TArray< FString > | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| MaxUsedMemoryBytes | uint64 | Run a GC if the used process memory is greater than this value (or zero to disable) | Commandlets/GatherTextFromAssetsCommandlet.h | |
| MinFreeMemoryBytes | uint64 | Run a GC if the free system memory is less than this value (or zero to disable) | Commandlets/GatherTextFromAssetsCommandlet.h | |
| ModulesToPreload | TArray< FString > | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| NumPackagesDupLocId | uint64 | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| NumUncachedPackagesProcessedLocally | std::atomic< int32 > | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| NumUncachedPackagesProcessedRemotely | std::atomic< int32 > | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| NumWorkers | int32 | Number of worker processes to use | Commandlets/GatherTextFromAssetsCommandlet.h | |
| PackageFileNameFilters | TArray< FString > | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| PackagesDistributedToWorkers | TMap< FName, FPackagePendingGather > | Record of which packages were sent to workers, so that we can re-add them to the main PackagesPendingGather queue if the worker crashes | Commandlets/GatherTextFromAssetsCommandlet.h | |
| PackagesDistributedToWorkersMutex | UE::FMutex | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| PackagesPendingGather | TArray< FPackagePendingGather > | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| PackagesPendingGatherMutex | UE::FMutex | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| PackagesWithDuplicateLocalizationIds | TSet< FName > | Commandlets/GatherTextFromAssetsCommandlet.h | ||
| TotalNumUncachedPackages | int32 | Stats for the uncached package loading | Commandlets/GatherTextFromAssetsCommandlet.h | |
| WorldCollectionFilters | TArray< FString > | Commandlets/GatherTextFromAssetsCommandlet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AssignPackagesToWorkers
(
TConstArrayView< FGuid > IdleWorkerIds |
Commandlets/GatherTextFromAssetsCommandlet.h | ||
void CalculateDependenciesForPackagesPendingGather() |
Commandlets/GatherTextFromAssetsCommandlet.h | ||
| Commandlets/GatherTextFromAssetsCommandlet.h | |||
| Commandlets/GatherTextFromAssetsCommandlet.h | |||
void IngestPackageResultFromWorker
(
const FGatherTextFromAssetsWorkerMessage_PackageResult& PackageResult, |
Commandlets/GatherTextFromAssetsCommandlet.h | ||
void ProcessGatherableTextDataArray
(
const TArray< FGatherableTextData >& GatherableTextDataArray |
Commandlets/GatherTextFromAssetsCommandlet.h | ||
void StartWorkers
(
const int32 MinPackagesToUseWorkers |
Commandlets/GatherTextFromAssetsCommandlet.h |
Overridden from UGatherTextCommandletBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EGatherTextCommandletPhase GetPhase() |
Which phase does this task need to run in? | Commandlets/GatherTextFromAssetsCommandlet.h | |
| Returns true if this commandlet should run during a preview run. | Commandlets/GatherTextFromAssetsCommandlet.h |
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& Params |
Commandlets/GatherTextFromAssetsCommandlet.h |