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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UGatherTextFromAssetsCommandlet
Struct containing the data needed by a pending package that we will gather text from
| Name | FPackagePendingGather |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h |
| Include Path | #include "Commandlets/GatherTextFromAssetsCommandlet.h" |
Syntax
struct FPackagePendingGather
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Dependencies | TSet< FName > | The complete set of dependencies for the package | Commandlets/GatherTextFromAssetsCommandlet.h | |
| ExternalActors | TSet< FGuid > | The set of external actors to process for a world partition map package | Commandlets/GatherTextFromAssetsCommandlet.h | |
| GatherableTextDataArray | TArray< FGatherableTextData > | Contains the localization cache data for this package (if cached) | Commandlets/GatherTextFromAssetsCommandlet.h | |
| PackageFilename | FString | The filename of the package on disk | Commandlets/GatherTextFromAssetsCommandlet.h | |
| PackageLocalizationId | FString | The localization ID of this package, if any | Commandlets/GatherTextFromAssetsCommandlet.h | |
| PackageLocCacheState | EPackageLocCacheState | Localization cache state of this package | Commandlets/GatherTextFromAssetsCommandlet.h | |
| PackageName | FName | The name of the package | Commandlets/GatherTextFromAssetsCommandlet.h |