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UGatherTextCommandlet : One commandlet to rule them all. This commandlet loads a config file and then calls other localization commandlets. Allows localization system to be easily extendable and flexible.
Name
UGatherTextCommandlet
Type
class
Header File
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandlet.h
Include Path
#include "Commandlets/GatherTextCommandlet.h"
Syntax
UCLASS (MinimalAPI)
class UGatherTextCommandlet : public UGatherTextCommandletBase
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Inheritance Hierarchy
Structs
Name
Remarks
FSplitPlatformConfig
Set of split-platform root paths that we will process in CleanupStalePlatformData
Constants
Name
Type
Remarks
Include Path
UsageText
const FString
Commandlets/GatherTextCommandlet.h
Variables
Protected
Name
Type
Remarks
Include Path
Unreal Specifiers
bLegacyScheduler
bool
Commandlets/GatherTextCommandlet.h
bRunningInPreview
bool
Commandlets/GatherTextCommandlet.h
GatherTextPhases
FGatherTextCommandletPhase
The set of tasks this commandlet will run, distributed via a sequential set of phases
Commandlets/GatherTextCommandlet.h
SplitPlatformConfigs
TMap < FString , FSplitPlatformConfig >
Commandlets/GatherTextCommandlet.h
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
Internal implementation of Main that can be used to provide additional options when running embedded within another process
Commandlets/GatherTextCommandlet.h
Commandlets/GatherTextCommandlet.h
Name
Remarks
Include Path
Unreal Specifiers
Returns true if this commandlet should run during a preview run.
Commandlets/GatherTextCommandlet.h
Name
Remarks
Include Path
Unreal Specifiers
virtual int32 Main
(
const FString & Params
)
Commandlets/GatherTextCommandlet.h