Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UGatherTextCommandlet
Set of split-platform root paths that we will process in CleanupStalePlatformData
| Name | FSplitPlatformConfig |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandlet.h |
| Include Path | #include "Commandlets/GatherTextCommandlet.h" |
Syntax
struct FSplitPlatformConfig
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldSplitPlatformData | bool | Commandlets/GatherTextCommandlet.h | ||
| PlatformsToSplit | TSet< FString > | Commandlets/GatherTextCommandlet.h |